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For many years, developers have used Raize Components to build sophisticated
user interfaces in less time with less effort. Now, with version 4, Raize
Components not only makes things even easier with enhanced design-time features,
the new runtime display capabilities of the controls provide instant professional
polish to your application's user interface--without any coding changes.
Raize Components 4 also provides full and complete support for the most
recent CodeGear releases of Delphi and C++Builder. This means that
all the controls in RC4 correctly support the new designer guidelines of the new
VCL Form Designer. Plus, all the controls in RC4 support the new Margins and
Padding properties as appropriate. RC4 even includes different sized component
icons to make it easier to identify the desired control regardless of the button
size currently being used in the component palette. |
Текущие возможности движка 1.40A : 3D Звук
XM Музыка
MediaPlayer для проигрования MP3,AVI и тд.
Отрисовка спрайтов в 2D / 3D
Загрузка моделей MD2, (мои SAM2,Model4) Model4 можно использовать в как 3D карту
Загрузка ландшафта с картинки и с моего lmf
Загрузка текстур (bmp,jpg,gif,tga,tex(Serios Sam)) с возможностью создания альфа канала из указанного цвета
Система частиц (Дым,Огонь,Взрыв)
Множество ф-й проверок столкновений
3Д Вода -с искревлением при движении обьекта
Загрузка и использование Avi (с размером кратное 4^n)
Создание Log файлов в виде текстового .log или сетевой странички .html
Подключение OpenGL к wnd или формы окна
Включение/Выключение вертикальной синхронизации
Смена режима у формы и окна (переход и выход из полноэкранного режима)
Использование виндовских шрифтов
Создание и использование фрустума
P.S.
Если есть идеи что добавить или ещё лучше уже код присылайте мне на мыло , асю или на гостивую.
Над проектом работают :
SVSD_VAL - Я
LEX - занят разработкой эффектов..
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Alpha_Skin - это набор стандартных и некоторых уникальных компонентов, поддерживающих скины (AlphaSkins), а также имеющих некоторые дополнительнвые возможности. Все элементы скина могут иметь свои собственные свойства для рисования продвинутого градиента, реалистичных рамок, полу-прозрачности и размытых теней. Графические функции производят все расчеты и рисования в real-time, что позволяет гибко приспосабливаться к используемым цветовым схемам системы. Добавлено свойство BoundLabel для элементов редактирования. Обрабатываются различные события мыши, что дает некоторые доплнительные возможности компонентам. Менеджер подсказок управляет подсказками в приложении и придает им красивый вид с множеством настроек, которые можно изменять с помощью специального дизайнера. Аналоги стандартных компонентов обеспечивают все функциональные возможности и добавляют множество новых решений для улучшения работы программ и качества их внешнего вида. Последняя стабильная версия -----> Compiled demo! Delphi 5/6/7/2005/2006/2007, C++ Builder 6/2006/2007 Русский хелп! Мануал по созданию скинов |
By Miguel Andrade. With this class you can play wav files in DirectSound buffers. Feel free to use this class as a starting point for adding extra functionality.
Requirements: DirectX 9.0c Fully functional Source: Included Exe-Demo Included |
By Milenko Mitrovic. This is a Component Pack for Delphi 6/7 that is able to do various DSP Transformations on 8/16/24/32 Bit PCM integer and 32Bit PCM Float Buffers. Some Filters, like Amplify, 3DSound, BitRate Conversion and the FFT (which is used by the Equalizer, Spectrum Analyzer, ...) are optimized to use SSE/3DNow and extended 3DNow instructions.
Included are also Wrapper components for all MS DMO Filters (available since DX8). These DMO Filters can only handle 2 Channels and 16Bit integer or 32 Bit Float Streams.
Winamp2 Visual and DSP Wrappers, a Spectrum and Waveform Analyzer and a sample DSP/VIS Plugin API are also available in this Components Pack.
The DSP Components are release under the Mozilla Public License 1.1. Some of the Components are based on Sources under different Licenses (GPL/WOL). These Licenses are explicitly mentioned in the Headers of these Filters.
To get a better Performance the DSP Components uses John O'Harrow's FastMove, which is part of the FastCode Project and GLScene's RecyclerMM as MemoryManager replacement (needed for SSE Instructions). Fully functional Source: Included |
By Alan Warriner. An updated Delphi and C++Builder component which allows the simple creation of sound effects within an application without the need for external audio files or resources. TToneGen achieves this by generating and processing WAV waveforms in memory.
TToneGen provides:
* A choice of five waveforms. * Amplitude Modulation to allow the creation of complex waveforms. * Full AHDSR envelope shaping to alter the dynamics of selected waveform. * Frequency range of 20Hz to 20kHz. * Simple method of assigning musical note values. * Tone duration from 10mS to 30 seconds. * Choice of sampling rate and resolution. * Independent left and right volume control.
Demo application and help file included. Fully functional Source: Included Exe-Demo Included |
By Kambiz R. Khojasteh. The Wave Audio Package provides seven components for playing and recording of wave audio formats, two components for storing wave data as Delphi resources, one audio mixer component, and one high resolution multimedia timer. The package has also a set of useful functions for manipulating wave audio's.
The package's components are:
* TMultimediaTimer: Is a high resolution timer. * TAudioMixer: Provides an easy interface to manage audio mixer controls. * TWaveStorage: Stores a single wave audio and provides some basic manipulation functions. * TWaveCollection: Stores a collection of wave audio's as resource and provides access to their informational fields. * TAudioPlayer: Plays a wave audio, which is stored in the component. * TAudioRecorder: Records wave audio and stores it in the component. * TStockAudioPlayer: Plays wave audio from a TWaveStorage or TWaveCollection component, a stream, or a file. * TStockAudioRecorder: Records wave audio to a TWaveStorage or TWaveCollection component, a stream, or a file. * TLiveAudioPlayer: Plays wave audio from user defined buffers. * TLiveAudioRecorder: Records wave audio to user defined buffers. * TAudioRedirector: Records wave audio from an input audio device and plays it back on an output audio device.
Fully functional Source: Included |
By J. Faul. Class TID3v2 - for extracting information from ID3v2. Reading support for ID3v2.3.x. Tag info: title, artist, album, track, year, genre, comment. Fully functional Source: Included |
By J. Faul. Class TID3v1 - for manipulating with ID3v1 tags. Full support for ID3v1.0 and ID3v1.1 tags (read/write). Fully functional Source: Included |
By Droopy Eyes Software. This set of audio components will allow you to play, record, and compress audio data. It is a high-level wrapper for the Windows "Audio Compression Manager" API.
Automatically convert audio data between numerous installed audio compression formats. Multiple step conversions are handled automatically behind-the-scenes. You don’t even need to know what multiple step conversions are.
* Read or write audio streams from/to properly formatted audio files. * Display audio data visually in your applications. * Enumerate installed audio codecs as Delphi classes. * Enumerate installed audio hardware as Delphi classes.
Note: File-read parsing is only available for WAV files (which may contain mp3, pcm, gsm, etc). Fully functional Source: Included |
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